Title: Game Code Development Area | |
friendsoffortiesfive > General > Games | Go to subcategory: |
Author | Content |
Zenith | |
Date Posted:02/05/2023 8:20 PMCopy HTML CONCEIVE, BELIEVE, ACHIEVE!
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Niceguy2 | #151 |
Re:Game Code Development Area Date Posted:04/05/2023 3:03 AMCopy HTML Good advice, Dave. Thanks. I could have fixed my mistake yesterday, but just thought that mishmash of HTML looked so funny I'd just leave it. |
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Niceguy2 | #152 |
Re:Game Code Development Area Date Posted:04/13/2023 7:20 AMCopy HTML Dave, when you get a chance, you might want to check out my Mailbox page, and also yours. I've been having some fun with the blended gradient effect on the backgrounds. |
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Zenith | #153 |
Re:Game Code Development Area Date Posted:04/14/2023 1:01 AMCopy HTML |
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Zenith | #154 |
Re:Game Code Development Area Date Posted:04/18/2023 4:04 AMCopy HTML Hey, Joe: Some people don't know what this is all about. Does it make sense to you? Dave CONCEIVE, BELIEVE, ACHIEVE!
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Niceguy2 | #155 |
Re:Game Code Development Area Date Posted:04/18/2023 5:43 AMCopy HTML The trouble with that is remembering where to place each succeeding unit. |
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Zenith | #156 |
Re:Game Code Development Area Date Posted:04/18/2023 11:43 AMCopy HTML Tell yourself the story without the numbers. Each number sequence depicts the story. Even the first 2 gets you to 10. Got diagonal tool and sit on a folding seat. Visualize the single-line pics in the story. You know 3.14 to start 159 is next .. diagonal tool 2653 is next .. the folding seat. The pic box is keypad of non-lap computer keyboard, with extension of first column. Draw an empty pic box to look at while you tell the story. Here, I can't see anything related to pi but this post and my keyboard (believe it or not): 3.14 diag 159 seat 2653 rake 5897 adze 9323 zigzag 8473 beak 6433 swing 8327 door 950 3 but 3 is rounded up Last night I added a hook and a triangle replace hook with 2884 replace triangle with 1971 so 3 becomes 28841971 so door is really 950 28841971 That's 41 digits, without checking today. ===== OK made mistake with zigzag 8462. I used 8473 but didn't want to cheat. I realized it after I posted. You bet I'm pissed! |
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Niceguy2 | #157 |
Re:Game Code Development Area Date Posted:04/19/2023 2:14 AMCopy HTML LOL! |
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Zenith | #158 |
Re:Game Code Development Area Date Posted:04/26/2023 5:38 PMCopy HTML ISP was offline from Thur afternoon till 5 min ago.
Wasps chewed the fiber line in the connector box on my outer wall. |
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Niceguy2 | #159 |
Re:Game Code Development Area Date Posted:04/27/2023 4:21 AMCopy HTML Those pesky wasps! I was starting to worry that something had happened to you. Glad you're okay. |
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Zenith | #160 |
Re:Game Code Development Area Date Posted:04/27/2023 11:48 AMCopy HTML Thanks, Joe. Was feeling guilty about not being here, but there was nothing I could do.
CONCEIVE, BELIEVE, ACHIEVE!
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Zenith | #161 |
Re:Game Code Development Area Date Posted:04/27/2023 1:24 PMCopy HTML Check out radial-gradient at: https://www.w3schools.com/css/css3_gradients_radial.asp While there look on left at CSS ADVANCED for more text and bkg fiddles! |
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Zenith | #162 |
Re:Game Code Development Area Date Posted:04/27/2023 1:42 PMCopy HTML SCORE ====== JOE=26* DAVE=23 MIKE=11 ========= TOTAL=60 CONCEIVE, BELIEVE, ACHIEVE!
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Zenith | #163 |
Re:Game Code Development Area Date Posted:04/27/2023 1:50 PMCopy HTML SCORE ====== JOE=26* DAVE=23 MIKE=11 ========= TOTAL=60 CONCEIVE, BELIEVE, ACHIEVE!
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Zenith | #164 |
Re:Game Code Development Area Date Posted:04/27/2023 2:36 PMCopy HTML <!DOCTYPE html> <html> <head> <style> div { width: 300px; height: 100px; background-color: yellow; border: 1px solid black; transform: translate(50px,100px); } </style> </head> <body> <h1>The translate() Method</h1> <p>The translate() method moves an element from its current position:</p> <div> This div element is moved 50 pixels to the right, and 100 pixels down from its current position. </div> </body> </html> ======================= REAL HTML CONTENT IS ABOVE as per 3WSCHOOLS: AIMOO already has some of that, so we post whatever is between <body> our-post </body> The real thing will work on desktop. So will our truncated version. ======================= HEAD CSS IS THIS: <style> div { width: 300px; height: 100px; background-color: yellow; border: 1px solid black; transform: translate(50px,100px); } </style> ======================= OUR INLINE CSS BECOMES: non-div body stuff width: 300px; height: 100px; background-color: yellow; border: 1px solid black; transform: translate(50px,100px); "> between-div body stuff CONCEIVE, BELIEVE, ACHIEVE!
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Zenith | #165 |
Re:Game Code Development Area Date Posted:04/27/2023 4:49 PMCopy HTML The Zenith do-nothing() MethodThe Zenith do-nothing() method gives a reference: This div element is in its current position. The rotate() MethodThe rotate() method tilts an element from its current position:
This div element is rotated -20 deg from its current position. The translate() MethodThe translate() method moves an element from its current position:
This div element is moved 50 pixels to the right,
and 100 pixels down from its current position. CONCEIVE, BELIEVE, ACHIEVE!
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Niceguy2 | #166 |
Re:Game Code Development Area Date Posted:04/28/2023 1:53 AMCopy HTML That is wild, Dave! I'll have to try some of those. |
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Niceguy2 | #167 |
Re:Game Code Development Area Date Posted:04/28/2023 1:56 AMCopy HTML |
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Niceguy2 | #168 |
Re:Game Code Development Area Date Posted:04/28/2023 3:31 AMCopy HTML
SCORE ====== JOE=26* DAVE=23 MIKE=11 ========= TOTAL=60 |
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Niceguy2 | #169 |
Re:Game Code Development Area Date Posted:04/28/2023 3:38 AMCopy HTML Oops, looks like something is a bit off, there, ROFL. |
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Zenith | #170 |
Re:Game Code Development Area Date Posted:04/28/2023 3:59 AMCopy HTML
CONCEIVE, BELIEVE, ACHIEVE!
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Zenith | #171 |
Re:Game Code Development Area Date Posted:04/28/2023 4:39 AMCopy HTML SCORE ====== JOE=26* DAVE=23 MIKE=11 ========= TOTAL=60 CONCEIVE, BELIEVE, ACHIEVE!
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Zenith | #172 |
Re:Game Code Development Area Date Posted:05/03/2023 2:15 AMCopy HTML KILROY SEZ, "WHAT'S UP, JOE?" CONCEIVE, BELIEVE, ACHIEVE!
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Zenith | #173 |
Re:Game Code Development Area Date Posted:05/03/2023 2:21 AMCopy HTML KILROY SEZ, "WHAT'S UP, JOE?" CONCEIVE, BELIEVE, ACHIEVE!
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Zenith | #174 |
Re:Game Code Development Area Date Posted:05/03/2023 2:26 AMCopy HTML KILROY SEZ, "WHAT'S UP, JOE?" CONCEIVE, BELIEVE, ACHIEVE!
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Zenith | #175 |
Re:Game Code Development Area Date Posted:05/03/2023 2:28 AMCopy HTML Just amusing myself .. not much happening. Got tired of playing Freecell! The BW one looks almost 3D. |