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Zenith
  • Rank:Emerald
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  • Register:07/31/2019 10:06 PM

Date Posted:02/05/2023 8:20 PMCopy HTML

CONCEIVE, BELIEVE, ACHIEVE!
Niceguy2 #151
  • Rank:Diamond
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  • Register:01/12/2009 5:00 AM

Re:Game Code Development Area

Date Posted:04/05/2023 3:03 AMCopy HTML

Good advice, Dave.  Thanks.  I could have fixed my mistake yesterday, but just thought that mishmash of HTML looked so funny I'd just leave it. 

Niceguy2 #152
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Re:Game Code Development Area

Date Posted:04/13/2023 7:20 AMCopy HTML

Dave, when you get a chance, you might want to check out my Mailbox page, and also yours.  I've been having some fun with the blended gradient effect on the backgrounds.

Zenith #153
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Re:Game Code Development Area

Date Posted:04/14/2023 1:01 AMCopy HTML

Zenith #154
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Re:Game Code Development Area

Date Posted:04/18/2023 4:04 AMCopy HTML

Hey, Joe:

Some people don't know what this is all about.

Does it make sense to you?

Dave


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Niceguy2 #155
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Re:Game Code Development Area

Date Posted:04/18/2023 5:43 AMCopy HTML

The trouble with that is remembering where to place each succeeding unit. 

Zenith #156
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Re:Game Code Development Area

Date Posted:04/18/2023 11:43 AMCopy HTML

Tell yourself the story without the numbers. Each number sequence depicts the story. Even the first 2 gets you to 10. Got diagonal tool and sit on a folding seat. Visualize the single-line pics in  the story. You know 3.14 to start 159 is next .. diagonal tool 2653 is next .. the folding seat. The pic box is keypad of non-lap computer keyboard, with extension of first column.

Draw an empty pic box to look at while you tell the story.


Here, I can't see anything related to pi but this post and my keyboard (believe it or not):

3.14

diag 159

seat 2653

rake 5897

adze 9323

zigzag 8473

beak 6433

swing 8327

door 950 3


but 3 is rounded up

Last night I added a hook and a triangle


replace hook with 2884

replace triangle with 1971

so 3 becomes 28841971

so door is really 950 28841971


That's 41 digits, without checking today.


=====

OK made mistake with zigzag 8462.

I used 8473 but didn't want to cheat.

I realized it after I posted.

You bet I'm pissed!


Niceguy2 #157
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Re:Game Code Development Area

Date Posted:04/19/2023 2:14 AMCopy HTML

LOL! 

Zenith #158
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Re:Game Code Development Area

Date Posted:04/26/2023 5:38 PMCopy HTML

ISP was offline from Thur afternoon till 5 min ago. Wasps chewed the fiber line in the connector box on my outer wall.
Niceguy2 #159
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Re:Game Code Development Area

Date Posted:04/27/2023 4:21 AMCopy HTML

Those pesky wasps!  I was starting to worry that something had happened to you.  Glad you're okay.

Zenith #160
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Re:Game Code Development Area

Date Posted:04/27/2023 11:48 AMCopy HTML

Thanks, Joe. Was feeling guilty about not being here, but there was nothing I could do.
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Zenith #161
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Re:Game Code Development Area

Date Posted:04/27/2023 1:24 PMCopy HTML


While there look on left at CSS ADVANCED for more text and bkg fiddles!

Zenith #162
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Re:Game Code Development Area

Date Posted:04/27/2023 1:42 PMCopy HTML



SCORE
======
JOE=26*
DAVE=23
MIKE=11
=========
TOTAL=60


CONCEIVE, BELIEVE, ACHIEVE!
Zenith #163
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Re:Game Code Development Area

Date Posted:04/27/2023 1:50 PMCopy HTML


SCORE
======
JOE=26*
DAVE=23
MIKE=11
=========
TOTAL=60



CONCEIVE, BELIEVE, ACHIEVE!
Zenith #164
  • Rank:Emerald
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Re:Game Code Development Area

Date Posted:04/27/2023 2:36 PMCopy HTML


<!DOCTYPE html>
<html>

<head>
<style> 
div {
  width: 300px;
  height: 100px;
  background-color: yellow;
  border: 1px solid black;
  transform: translate(50px,100px);
}
</style>
</head>

<body>
<h1>The translate() Method</h1>

<p>The translate() method moves an element
from its current position:</p>

<div>
This div element is moved 50 pixels to the right,
and 100 pixels down from its current position.
</div>
</body>

</html>

=======================
REAL HTML CONTENT IS ABOVE as per 3WSCHOOLS:

AIMOO already has some of that, so we post
whatever is between


<body>
our-post
</body>

The real thing will work on desktop.
So will our truncated version.

=======================
HEAD CSS IS THIS:

<style> 
div {
  width: 300px;
  height: 100px;
  background-color: yellow;
  border: 1px solid black;
  transform: translate(50px,100px);

}
</style>
=======================
OUR INLINE CSS BECOMES:


non-div body stuff

<div style="
  width: 300px;
  height: 100px;
  background-color: yellow;
  border: 1px solid black;
  transform: translate(50px,100px);

">

between-div body stuff

</div>
CONCEIVE, BELIEVE, ACHIEVE!
Zenith #165
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Re:Game Code Development Area

Date Posted:04/27/2023 4:49 PMCopy HTML

The Zenith do-nothing() Method

The Zenith do-nothing() method gives a reference:




This div element is in its current position.





The rotate() Method

The rotate() method tilts an element from its current position:




This div element is rotated -20 deg from its current position.





The translate() Method

The translate() method moves an element from its current position:




This div element is moved 50 pixels to the right, and 100 pixels down from its current position.
CONCEIVE, BELIEVE, ACHIEVE!
Niceguy2 #166
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Re:Game Code Development Area

Date Posted:04/28/2023 1:53 AMCopy HTML



     

 That is wild, Dave!  I'll have to try some of those. 


 




Niceguy2 #167
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Re:Game Code Development Area

Date Posted:04/28/2023 1:56 AMCopy HTML

Niceguy2 #168
  • Rank:Diamond
  • Score:329800
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  • Register:01/12/2009 5:00 AM

Re:Game Code Development Area

Date Posted:04/28/2023 3:31 AMCopy HTML



     

 


SCORE
======
JOE=26*
DAVE=23
MIKE=11
=========
TOTAL=60




 





Niceguy2 #169
  • Rank:Diamond
  • Score:329800
  • From:USA
  • Register:01/12/2009 5:00 AM

Re:Game Code Development Area

Date Posted:04/28/2023 3:38 AMCopy HTML

Oops, looks like something is a bit off, there, ROFL.

Zenith #170
  • Rank:Emerald
  • Score:89070
  • From:Canada
  • Register:07/31/2019 10:06 PM

Re:Game Code Development Area

Date Posted:04/28/2023 3:59 AMCopy HTML


Merry Christmas,
and a
Happy New Year.



CONCEIVE, BELIEVE, ACHIEVE!
Zenith #171
  • Rank:Emerald
  • Score:89070
  • From:Canada
  • Register:07/31/2019 10:06 PM

Re:Game Code Development Area

Date Posted:04/28/2023 4:39 AMCopy HTML







SCORE
======
JOE=26*
DAVE=23
MIKE=11
=========
TOTAL=60


CONCEIVE, BELIEVE, ACHIEVE!
Zenith #172
  • Rank:Emerald
  • Score:89070
  • From:Canada
  • Register:07/31/2019 10:06 PM

Re:Game Code Development Area

Date Posted:05/03/2023 2:15 AMCopy HTML

KILROY SEZ,



"WHAT'S UP, JOE?"
CONCEIVE, BELIEVE, ACHIEVE!
Zenith #173
  • Rank:Emerald
  • Score:89070
  • From:Canada
  • Register:07/31/2019 10:06 PM

Re:Game Code Development Area

Date Posted:05/03/2023 2:21 AMCopy HTML

KILROY SEZ,



"WHAT'S UP, JOE?"
CONCEIVE, BELIEVE, ACHIEVE!
Zenith #174
  • Rank:Emerald
  • Score:89070
  • From:Canada
  • Register:07/31/2019 10:06 PM

Re:Game Code Development Area

Date Posted:05/03/2023 2:26 AMCopy HTML

KILROY SEZ,



"WHAT'S UP, JOE?"
CONCEIVE, BELIEVE, ACHIEVE!
Zenith #175
  • Rank:Emerald
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  • Register:07/31/2019 10:06 PM

Re:Game Code Development Area

Date Posted:05/03/2023 2:28 AMCopy HTML

Just amusing myself .. not much happening. Got tired of playing Freecell!


The BW one looks almost 3D.

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