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Zenith
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Date Posted:02/05/2023 8:20 PMCopy HTML

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Zenith #376
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Re:Game Code Development Area

Date Posted:07/12/2023 2:55 PMCopy HTML

How2Put Icon on Shortcut: ================= Right-click shortcut Properties Customize Change Icon SYS32 will pop up some icons here Browse Go to your icon storage folder Pick one open/ok apply/ok done ..
Zenith #377
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Re:Game Code Development Area

Date Posted:07/12/2023 3:02 PMCopy HTML

Zenith #378
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Re:Game Code Development Area

Date Posted:07/12/2023 5:00 PMCopy HTML

IRFANVIEW MINI GUIDE:
Get Irfanview free at:
https://www.irfanview.com/main_download_engl.htm

CROP:
Draw mouse line around portion to crop.
Adjust by pulling edges.
EDIT >> CROP SECTION or CTRL-Y

BRIGHTEN:
IMAGE >> COLOR CORRECTIONS or SHIFT-G

Watch out for CTRL-G which is GRAY SCALE
Use CTRL-Z to get back out of GRAY

I work mainly with CONTRAST and GAMMA CORRECTION
CONTRAST about 30, 40 or 50
GAMMA CORRECTION 1.30, 1.40, 1.50
Use that as a guide and zero in to perfection as you see it.
Experiment with the other settings on a crap image.

SHARPEN:
IMAGE >> SHARPEN or CTRL-S
Multiple sharpen till white sparkles appear and back up with CTRL-Z

AUTO ADJUST COLORS:
IMAGE >> AUTO ADJUST COLORS or SHIFT-U

RESIZE:
IMAGE >> RESIZE/RESAMPLE or CTRL-R
Select your requirements
I use 72 DPI (dots per inch) for my game images.
Larger to smaller has no resolution problem
If you stretch a small image too far you get resolution problems.
Sharpen as required. Some just don't work out well.

CANVAS SIZE:
IMAGE >> CHANGE CANVAS SIZE or SHIFT-V
Pick the setup you need.

BORDER:
IMAGE >> BORDER/FRAME
I pick COLD and dick around with colors and sizes.
The thumbnail is not to scale.
I alternate 2px black and fatter colors .. 20 to 50 or whatever.
You can get 8 borders by doing it twice.

SAVE/SAVE AS:
Normally use JPG.
For see thru portions use PNG with transparency selected.
Moveable images are GIF.
ICO makes icons ... keep them about 64 px square, usually with borders.
You can right click on desktop folder properties and change icons.
You can get raw icons and other images at https://www.google.com/
That's about all I use.
BMP is super resolution and big.

EDIT >> SHOW PAINT DIALOG or F12:
Lets you paint a pic or re-color sections.
The text is not great .. I usually use another prog for that.
You can draw red arrows with LINE to point stuff out in a presentation.
FILL is good for PNG transparent backgrounds ..
Set tolerance high, but don't bleed nearby colors.
You will get crappy edges on low tolerance.

Check out all the menus .. I found uses for FLIPS and PANARAMAS
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Zenith #379
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Re:Game Code Development Area

Date Posted:07/12/2023 5:33 PMCopy HTML

A few of my icons:

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Niceguy2 #380
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Re:Game Code Development Area

Date Posted:07/13/2023 5:10 AMCopy HTML

I could probably do some of that, but definitely not Post 378.  I'd be lucky to get very much of the other stuff also.  I'll look into it when I have a little more time.  All those games really take a while to play every night, and I still have other sites to go to.  It's after midnight now. 

Zenith #381
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Re:Game Code Development Area

Date Posted:07/13/2023 1:11 PMCopy HTML

#378 is a guide to do things with Irfanview.


You print it off and read it to do one of the steps that you decide on doing to your image.

You don't always need all the fixes on every image.


For games it is mostly BRIGHTEN, RESIZE and CROP a JPG. Also wipe the water-mark.

For icons its RESIZE a JPG, put on a BORDER, and turn it into an ICO.

For round chips, its make outer part invisible, as a PNG.

Of course SAVE is used every time.


After a while the HOW2 becomes redundant, since you know it all by then.

Zenith #382
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Re:Game Code Development Area

Date Posted:07/13/2023 1:45 PMCopy HTML

Re Notepad++:

That CLEAVE TAGS macro is all you need to open the GREEN HTML COPY TAB version of an aimoo post. The other macros are nice to have, but you can edit without them. It's like a breath of fresh air after effing around in BW Notepad and having to grab the post out of aimoo HTML to get the format right. It costs nothing to try it, and I bet you have gigs of spare room on your disk(s). And you can do it when you have a few minutes. Have a snack at the comp, and get it installed first. You can play with it whenever you have time. You'll wonder why you never tried it before once you get through the few small steps to use it. And I can help if you have any questions on using it.


So the main macro is sticking a NEWLINE between tags.

>< becomes

>

<

Hey, Ma ...



If you want </TD> on the end

take out the (invisible) \r\n in front of it.

before: \r\n</td>

after: </td>

Hey, Ma ... lookit I done!


"That's nice, Sonny!"

Ma don't give a sh!t, but I do!


If you want a blank line after all </tr>s, stick \r\n after it.

Makes finding the rows easier.

And you don't need a macro ... just type it after CTRL-H opens the window.

Of course, a macro is more convenient for re-use.

.... Or you can go down 20 rows in MS Notepad typing ENTER after the </tr>s. Right!

Oops, I missed one. @#$%


NOTE: MS Notepad cannot handle \r\n.

Zenith #383
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Re:Game Code Development Area

Date Posted:07/13/2023 6:27 PMCopy HTML

How To Make Shortcut to Downloads
and add an icon from SYS32:

===============================


Right-click desktop
New
Shortcut
Browse to Joe/Downloads/OK
Next
Downloads
Finish

Took 20 sec ...
=====

Right-click shortcut
Properties
Change icon
Pick one .. take a good look for suitable icon.
Apply
OK

Took 12 sec with icon chosen beforehand
=====

I'm fairly sure you have 32 seconds to try this out!

The most time spent is picking a good icon out.

That's why you make your own, or get a free one off the web.


This is an important link for that:

https://images.google.com/


Just make a folder called c:\icons.

Easy to find! Then dump them in.

Browse to it when required.

Of course, Irfanview lets you dick with it to suit yourself,

otherwise you're stuck with another guy's idea.


The shortcut you just made jumps right to the downloads,

so all this info ties together perfectly.


You could make another shortcut for ICONS,

and whatever else you choose, like GOOGLE IMAGES.


You can apply icons to folder similarly.

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Zenith #384
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Re:Game Code Development Area

Date Posted:07/13/2023 7:14 PMCopy HTML

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Zenith #385
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Re:Game Code Development Area

Date Posted:07/15/2023 1:01 PMCopy HTML

Here's  another idea .. do your work on a jpg in MS PAINT. Then convert it to whatever.ICO with Irfanview


OPEN  > whatever.jpg

SAVE AS > whatever.ico

CLOSE


Niceguy2 #386
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Re:Game Code Development Area

Date Posted:07/16/2023 4:35 AMCopy HTML

Zenith #387
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Re:Game Code Development Area

Date Posted:07/16/2023 12:36 PMCopy HTML

USER



DOWNLOADS

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Zenith #388
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Re:Game Code Development Area

Date Posted:07/16/2023 1:24 PMCopy HTML

My CLUEDO work area:




GAME ARCHIVES

BACKUP HAS PROTOTYPE

BAS HAS BASIC PROG SCRIPT TO MAKE cluedo1.exe

DESIGN CONTAINS ORIGINAL HAND CREATION OF GAME

cluedo1.exe MAKES GAMES IN 2 OR 3 SECONDS

HOW2.DAT TELLS WHAT I ORIGINALLY DID TO MAKE A NEW GAME

cluedo-12.htm IS THE LATEST UN-ARCHIVED GAME

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Zenith #389
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Re:Game Code Development Area

Date Posted:07/19/2023 8:36 PMCopy HTML

Made a prog to give me random numbers for GOLD-MINER.

I still have to put them in by hand though.


=========

GAME 999

=========

 1, 2, 8,
 12, 14,
 21, 30,
 31, 34, 35, 40,
 48, 50,
 58, 59,

=========


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Zenith #390
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Re:Game Code Development Area

Date Posted:07/20/2023 1:02 AMCopy HTML

LOSER'S
NAME

WEINER


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Zenith #391
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Re:Game Code Development Area

Date Posted:07/20/2023 3:23 AMCopy HTML

THINGS TO BE AWARE OF
=====================
WHEN USING SHADOW AS TEXT BORDER:
=================================


<em style="
color:#ff0000;     //red
font-weight:900;   //extra bold

text-shadow:
-1px 0 black,      //left  .. X=-1,Y=0
0 1px black,       //down  .. X=0,Y=+1
1px 0 black,       //right .. X=+1,Y=0
0 -1px black,      //up    .. X=0,Y=-1

0 0 30px #000066;  //MIST  .. X=0,Y=0
                   //RADIUS 30PX
                   //COLOR NAVY BLUE
                   //CAN LEAVE MIST OFF
                   //IF SO, PUT ; AFTER up

">***&nbsp;NAME&nbsp;***</em>


Niceguy2 #392
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Re:Game Code Development Area

Date Posted:07/20/2023 3:23 AMCopy HTML

Zenith #393
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Re:Game Code Development Area

Date Posted:07/20/2023 8:44 PMCopy HTML


        48            00


Massive code chops, plus bkg added.

Some weird engine made the original!

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Niceguy2 #394
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Re:Game Code Development Area

Date Posted:07/21/2023 2:32 AMCopy HTML

That is awesome!

Looks like they are standing in front of the sun!

Zenith #395
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Re:Game Code Development Area

Date Posted:07/31/2023 1:32 PMCopy HTML

EASY ROW-SPLIT:

Say you had the following, and wanted the 6 chips
on two lines of 3. Simply add </TR><TR> after the
third TD.



<DIV>
<TABLE style="border:#ffaa00 5px solid;width:auto;
margin:0px auto;text-align:center;line-height:0px;"
 cellspacing="0" cellpadding="0">
<TBODY>
<TR>
<TD style="border:#ffaa00 2px solid;text-align:center;
line-height:0px;" width="120" height="120">
<IMG alt="" src="https://iili.io/HZ5PcP9.jpg"/></TD>
<TD style="border:#ffaa00 2px solid;text-align:center;
line-height:0px;" width="120" height="120">
<IMG alt="" src="https://iili.io/HZ5P0Fe.jpg"/></TD>
<TD style="border:#ffaa00 2px solid;text-align:center;
line-height:0px;" width="120" height="120">
<IMG alt="" src="https://iili.io/HZ5PaM7.jpg"/></TD>
<TD style="border:#ffaa00 2px solid;text-align:center;
line-height:0px;" width="120" height="120">
<IMG alt="" src="https://iili.io/HZ5P5t2.jpg"/></TD>
<TD style="border:#ffaa00 2px solid;text-align:center;
line-height:0px;" width="120" height="120">
<IMG alt="" src="https://iili.io/HZ5PRwl.jpg"/></TD>
<TD style="border:#ffaa00 2px solid;text-align:center;
line-height:0px;" width="120" height="120">
<IMG alt="" src="https://iili.io/HZ5PYnS.jpg"/></TD>
</TR>
</TBODY>
</TABLE>

</DIV>


<br><br>


<DIV>
<TABLE style="border:#ffaa00 5px solid;width:auto;
margin:0px auto;text-align:center;line-height:0px;"
 cellspacing="0" cellpadding="0">
<TBODY>
<TR>
<TD style="border:#ffaa00 2px solid;text-align:center;
line-height:0px;" width="120" height="120">
<IMG alt="" src="https://iili.io/HZ5PcP9.jpg"/></TD>
<TD style="border:#ffaa00 2px solid;text-align:center;
line-height:0px;" width="120" height="120">
<IMG alt="" src="https://iili.io/HZ5P0Fe.jpg"/></TD>
<TD style="border:#ffaa00 2px solid;text-align:center;
line-height:0px;" width="120" height="120">
<IMG alt="" src="https://iili.io/HZ5PaM7.jpg"/></TD>
</TR><TR>
<TD style="border:#ffaa00 2px solid;text-align:center;
line-height:0px;" width="120" height="120">
<IMG alt="" src="https://iili.io/HZ5P5t2.jpg"/></TD>
<TD style="border:#ffaa00 2px solid;text-align:center;
line-height:0px;" width="120" height="120">
<IMG alt="" src="https://iili.io/HZ5PRwl.jpg"/></TD>
<TD style="border:#ffaa00 2px solid;text-align:center;
line-height:0px;" width="120" height="120">
<IMG alt="" src="https://iili.io/HZ5PYnS.jpg"/></TD>
</TR>
</TBODY>
</TABLE>
</DIV>





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Niceguy2 #396
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Re:Game Code Development Area

Date Posted:08/01/2023 4:21 AMCopy HTML


        48            00


Ouch!  Not so good, lol.

Too much blue, not enough yellow.


Zenith #397
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Re:Game Code Development Area

Date Posted:08/13/2023 9:28 PMCopy HTML

QUILTING-BEE  ... PLACE TO CHANGE PATCHES:


<DIV>
<STRONG style="font-size:20pt;color:#e7e4b1;"><br>
Take turns to add patches to the quilt<br>
by copying a previous patch!<br><br>
Before using COPY procedure,<br>
click Bee pic for number of patches (1-3).<br>
Last patch wins! Have fun!<br></STRONG>
</DIV>

<p>&nbsp;</p>


<TABLE style="border:#ffaa00 5px solid;width:auto;margin:0px auto;
text-align:center;line-height:0px;" cellspacing="0" cellpadding="0">
<TBODY>
<TR>
<TD style="border:#ffaa00 2px solid;text-align:center;line-height:0px;"
 width="120" height="120">
<IMG alt="" src="https://iili.io/Htj7QMx.jpg"/></TD>
<TD style="border:#ffaa00 2px solid;text-align:center;line-height:0px;"
 width="120" height="120">

<IMG alt="" src="https://iili.io/Htj01dQ.jpg"/></TD>


.... half way ...


<TD style="border:#ffaa00 2px solid;text-align:center;line-height:0px;"

 width="120" height="120">

<IMG alt="" src="https://iili.io/Htj7iZb.jpg"/></TD>
<TD style="border:#ffaa00 2px solid;text-align:center;line-height:0px;"
 width="120" height="120">
<IMG alt="" src="https://iili.io/Htj1AaR.jpg"/></TD>
</TR>
</TBODY>
</TABLE>

<p>&nbsp;</p>


Make patches 100px x 100px.

The 120px leaves room to grab them out of the box.

If you have more than 4 patches, add extra TD's.

If you have 8 or more patches, dump </TR><TR> in there half-way.


When it's not CSS it's HTML method, width="120" instead of width:120px;

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Niceguy2 #398
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Re:Game Code Development Area

Date Posted:08/14/2023 3:29 AMCopy HTML

Zenith #399
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Re:Game Code Development Area

Date Posted:08/14/2023 7:20 AMCopy HTML

When hosted images are too big for the td size you can adjust them with
width="100"  height="75" or whatever size.

Style="width:100px;height:75px;"
WILL NOT WORK ON COPIED IMAGES IN AIMOO.


This is regarding men or chips you copy for games.

They look good in the original box, but expand when copied.


If they are the correct size to start with, sizing is redundant.

----

Also, line-height:0px; removes the 5px or whatever gap under the images.


It's also good for cellspacing or border-spacing when top and bottom

exceed widths of sides.


HOWEVER, since this is inherited, actual fonts following this need line-height

resized to fit the font or the letters bung up on top of each other.

Niceguy2 #400
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Re:Game Code Development Area

Date Posted:08/15/2023 4:09 AMCopy HTML

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