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Title: Game Code Development Area | |
friendsoffortiesfive > General > Games | Go to subcategory: |
Author | Content |
Zenith
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Date Posted:02/05/2023 8:20 PMCopy HTML CONCEIVE, BELIEVE, ACHIEVE!
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Zenith
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#376 | ||||||||||||
Re:Game Code Development Area Date Posted:07/12/2023 2:55 PMCopy HTML How2Put Icon on Shortcut:
=================
Right-click shortcut
Properties
Customize
Change Icon
SYS32 will pop up some icons here
Browse
Go to your icon storage folder
Pick one
open/ok
apply/ok
done .. |
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Zenith
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#377 | ||||||||||||
Re:Game Code Development Area Date Posted:07/12/2023 3:02 PMCopy HTML Make icons with Irfanview or get some from https://images.google.com/ For some reason you don't like to try new apps, and its not concern for viruses. But think of the fun you've had since you updated your CSS and HTML knowledge! Same steps as for Notepad++: It's not hard to use, and it makes ICONS. Will provide mini tutorial later. |
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Zenith
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#378 | ||||||||||||
Re:Game Code Development Area Date Posted:07/12/2023 5:00 PMCopy HTML IRFANVIEW MINI GUIDE: Get Irfanview free at: https://www.irfanview.com/main_download_engl.htm CROP: Draw mouse line around portion to crop. Adjust by pulling edges. EDIT >> CROP SECTION or CTRL-Y BRIGHTEN: IMAGE >> COLOR CORRECTIONS or SHIFT-G Watch out for CTRL-G which is GRAY SCALE Use CTRL-Z to get back out of GRAY I work mainly with CONTRAST and GAMMA CORRECTION CONTRAST about 30, 40 or 50 GAMMA CORRECTION 1.30, 1.40, 1.50 Use that as a guide and zero in to perfection as you see it. Experiment with the other settings on a crap image. SHARPEN: IMAGE >> SHARPEN or CTRL-S Multiple sharpen till white sparkles appear and back up with CTRL-Z AUTO ADJUST COLORS: IMAGE >> AUTO ADJUST COLORS or SHIFT-U RESIZE: IMAGE >> RESIZE/RESAMPLE or CTRL-R Select your requirements I use 72 DPI (dots per inch) for my game images. Larger to smaller has no resolution problem If you stretch a small image too far you get resolution problems. Sharpen as required. Some just don't work out well. CANVAS SIZE: IMAGE >> CHANGE CANVAS SIZE or SHIFT-V Pick the setup you need. BORDER: IMAGE >> BORDER/FRAME I pick COLD and dick around with colors and sizes. The thumbnail is not to scale. I alternate 2px black and fatter colors .. 20 to 50 or whatever. You can get 8 borders by doing it twice. SAVE/SAVE AS: Normally use JPG. For see thru portions use PNG with transparency selected. Moveable images are GIF. ICO makes icons ... keep them about 64 px square, usually with borders. You can right click on desktop folder properties and change icons. You can get raw icons and other images at https://www.google.com/ That's about all I use. BMP is super resolution and big. EDIT >> SHOW PAINT DIALOG or F12: Lets you paint a pic or re-color sections. The text is not great .. I usually use another prog for that. You can draw red arrows with LINE to point stuff out in a presentation. FILL is good for PNG transparent backgrounds .. Set tolerance high, but don't bleed nearby colors. You will get crappy edges on low tolerance. Check out all the menus .. I found uses for FLIPS and PANARAMAS CONCEIVE, BELIEVE, ACHIEVE!
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Zenith
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#379 | ||||||||||||
Re:Game Code Development Area Date Posted:07/12/2023 5:33 PMCopy HTML A few of my icons: CONCEIVE, BELIEVE, ACHIEVE!
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Niceguy2
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#380 | ||||||||||||
Re:Game Code Development Area Date Posted:07/13/2023 5:10 AMCopy HTML I could probably do some of that, but definitely not Post 378. I'd be lucky to get very much of the other stuff also. I'll look into it when I have a little more time. All those games really take a while to play every night, and I still have other sites to go to. It's after midnight now. |
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Zenith
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#381 | ||||||||||||
Re:Game Code Development Area Date Posted:07/13/2023 1:11 PMCopy HTML #378 is a guide to do things with Irfanview. You print it off and read it to do one of the steps that you decide on doing to your image. You don't always need all the fixes on every image. For games it is mostly BRIGHTEN, RESIZE and CROP a JPG. Also wipe the water-mark. For icons its RESIZE a JPG, put on a BORDER, and turn it into an ICO. For round chips, its make outer part invisible, as a PNG. Of course SAVE is used every time. After a while the HOW2 becomes redundant, since you know it all by then. |
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Zenith
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#382 | ||||||||||||
Re:Game Code Development Area Date Posted:07/13/2023 1:45 PMCopy HTML Re Notepad++: That CLEAVE TAGS macro is all you need to open the GREEN HTML COPY TAB version of an aimoo post. The other macros are nice to have, but you can edit without them. It's like a breath of fresh air after effing around in BW Notepad and having to grab the post out of aimoo HTML to get the format right. It costs nothing to try it, and I bet you have gigs of spare room on your disk(s). And you can do it when you have a few minutes. Have a snack at the comp, and get it installed first. You can play with it whenever you have time. You'll wonder why you never tried it before once you get through the few small steps to use it. And I can help if you have any questions on using it. So the main macro is sticking a NEWLINE between tags. >< becomes > < Hey, Ma ... If you want </TD> on the end take out the (invisible) \r\n in front of it. before: \r\n</td> after: </td> Hey, Ma ... lookit I done! "That's nice, Sonny!" Ma don't give a sh!t, but I do! If you want a blank line after all </tr>s, stick \r\n after it. Makes finding the rows easier. And you don't need a macro ... just type it after CTRL-H opens the window. Of course, a macro is more convenient for re-use. .... Or you can go down 20 rows in MS Notepad typing ENTER after the </tr>s. Right! Oops, I missed one. @#$% NOTE: MS Notepad cannot handle \r\n. |
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Zenith
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#383 | ||||||||||||
Re:Game Code Development Area Date Posted:07/13/2023 6:27 PMCopy HTML How To Make Shortcut to Downloads =============================== Right-click desktop I'm fairly sure you have 32 seconds to try this out! The most time spent is picking a good icon out. That's why you make your own, or get a free one off the web. This is an important link for that: Just make a folder called c:\icons. Easy to find! Then dump them in. Of course, Irfanview lets you dick with it to suit yourself, otherwise you're stuck with another guy's idea. The shortcut you just made jumps right to the downloads, so all this info ties together perfectly. You could make another shortcut for ICONS, CONCEIVE, BELIEVE, ACHIEVE!
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Zenith
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#384 | ||||||||||||
Re:Game Code Development Area Date Posted:07/13/2023 7:14 PMCopy HTML ![]() CONCEIVE, BELIEVE, ACHIEVE!
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Zenith
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#385 | ||||||||||||
Re:Game Code Development Area Date Posted:07/15/2023 1:01 PMCopy HTML Here's another idea .. do your work on a jpg in MS PAINT. Then convert it to whatever.ICO with Irfanview OPEN > whatever.jpg SAVE AS > whatever.ico CLOSE |
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Niceguy2
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#386 | ||||||||||||
Re:Game Code Development Area Date Posted:07/16/2023 4:35 AMCopy HTML |
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Zenith
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#387 | ||||||||||||
Re:Game Code Development Area Date Posted:07/16/2023 12:36 PMCopy HTML USER DOWNLOADS CONCEIVE, BELIEVE, ACHIEVE!
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Zenith
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#388 | ||||||||||||
Re:Game Code Development Area Date Posted:07/16/2023 1:24 PMCopy HTML My CLUEDO work area: GAME ARCHIVES BACKUP HAS PROTOTYPE BAS HAS BASIC PROG SCRIPT TO MAKE cluedo1.exe DESIGN CONTAINS ORIGINAL HAND CREATION OF GAME cluedo1.exe MAKES GAMES IN 2 OR 3 SECONDS HOW2.DAT TELLS WHAT I ORIGINALLY DID TO MAKE A NEW GAME cluedo-12.htm IS THE LATEST UN-ARCHIVED GAME CONCEIVE, BELIEVE, ACHIEVE!
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Zenith
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#389 | ||||||||||||
Re:Game Code Development Area Date Posted:07/19/2023 8:36 PMCopy HTML Made a prog to give me random numbers for GOLD-MINER. I still have to put them in by hand though. ========= GAME 999 ========= 1, 2, 8, ========= CONCEIVE, BELIEVE, ACHIEVE!
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Zenith
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#390 | ||||||||||||
Re:Game Code Development Area Date Posted:07/20/2023 1:02 AMCopy HTML LOSER'S WEINER CONCEIVE, BELIEVE, ACHIEVE!
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Zenith
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#391 | ||||||||||||
Re:Game Code Development Area Date Posted:07/20/2023 3:23 AMCopy HTML THINGS TO BE AWARE OF ===================== WHEN USING SHADOW AS TEXT BORDER: ================================= <em style=" color:#ff0000; //red font-weight:900; //extra bold text-shadow: -1px 0 black, //left .. X=-1,Y=0 0 1px black, //down .. X=0,Y=+1 1px 0 black, //right .. X=+1,Y=0 0 -1px black, //up .. X=0,Y=-1 0 0 30px #000066; //MIST .. X=0,Y=0 //RADIUS 30PX //COLOR NAVY BLUE //CAN LEAVE MIST OFF //IF SO, PUT ; AFTER up ">*** NAME ***</em> |
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Niceguy2
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#392 | ||||||||||||
Re:Game Code Development Area Date Posted:07/20/2023 3:23 AMCopy HTML |
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Zenith
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#393 | ||||||||||||
Re:Game Code Development Area Date Posted:07/20/2023 8:44 PMCopy HTML
Massive code chops, plus bkg added. Some weird engine made the original! CONCEIVE, BELIEVE, ACHIEVE!
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Niceguy2
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#394 | ||||||||||||
Re:Game Code Development Area Date Posted:07/21/2023 2:32 AMCopy HTML That is awesome! Looks like they are standing in front of the sun! |
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Zenith
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#395 | ||||||||||||
Re:Game Code Development Area Date Posted:07/31/2023 1:32 PMCopy HTML EASY ROW-SPLIT: Say you had the following, and wanted the 6 chips on two lines of 3. Simply add </TR><TR> after the third TD. <DIV> <TABLE style="border:#ffaa00 5px solid;width:auto; margin:0px auto;text-align:center;line-height:0px;" cellspacing="0" cellpadding="0"> <TBODY> <TR> <TD style="border:#ffaa00 2px solid;text-align:center; line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/HZ5PcP9.jpg"/></TD> <TD style="border:#ffaa00 2px solid;text-align:center; line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/HZ5P0Fe.jpg"/></TD> <TD style="border:#ffaa00 2px solid;text-align:center; line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/HZ5PaM7.jpg"/></TD> <TD style="border:#ffaa00 2px solid;text-align:center; line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/HZ5P5t2.jpg"/></TD> <TD style="border:#ffaa00 2px solid;text-align:center; line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/HZ5PRwl.jpg"/></TD> <TD style="border:#ffaa00 2px solid;text-align:center; line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/HZ5PYnS.jpg"/></TD> </TR> </TBODY> </TABLE> </DIV> <br><br> <TABLE style="border:#ffaa00 5px solid;width:auto; margin:0px auto;text-align:center;line-height:0px;" cellspacing="0" cellpadding="0"> <TBODY> <TR> <TD style="border:#ffaa00 2px solid;text-align:center; line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/HZ5PcP9.jpg"/></TD> <TD style="border:#ffaa00 2px solid;text-align:center; line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/HZ5P0Fe.jpg"/></TD> <TD style="border:#ffaa00 2px solid;text-align:center; line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/HZ5PaM7.jpg"/></TD> </TR><TR> <TD style="border:#ffaa00 2px solid;text-align:center; line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/HZ5P5t2.jpg"/></TD> <TD style="border:#ffaa00 2px solid;text-align:center; line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/HZ5PRwl.jpg"/></TD> <TD style="border:#ffaa00 2px solid;text-align:center; line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/HZ5PYnS.jpg"/></TD> </TR> </TBODY> </TABLE> </DIV>
CONCEIVE, BELIEVE, ACHIEVE!
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Niceguy2
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#396 | ||||||||||||
Re:Game Code Development Area Date Posted:08/01/2023 4:21 AMCopy HTML
Ouch! Not so good, lol. Too much blue, not enough yellow. |
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Zenith
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#397 | ||||||||||||
Re:Game Code Development Area Date Posted:08/13/2023 9:28 PMCopy HTML QUILTING-BEE ... PLACE TO CHANGE PATCHES: <DIV> <STRONG style="font-size:20pt;color:#e7e4b1;"><br> Take turns to add patches to the quilt<br> by copying a previous patch!<br><br> Before using COPY procedure,<br> click Bee pic for number of patches (1-3).<br> Last patch wins! Have fun!<br></STRONG> </DIV> <p> </p> <TABLE style="border:#ffaa00 5px solid;width:auto;margin:0px auto; text-align:center;line-height:0px;" cellspacing="0" cellpadding="0"> <TBODY> <TR> <TD style="border:#ffaa00 2px solid;text-align:center;line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/Htj7QMx.jpg"/></TD> <TD style="border:#ffaa00 2px solid;text-align:center;line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/Htj01dQ.jpg"/></TD> .... half way ... <TD style="border:#ffaa00 2px solid;text-align:center;line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/Htj7iZb.jpg"/></TD><TD style="border:#ffaa00 2px solid;text-align:center;line-height:0px;" width="120" height="120"> <IMG alt="" src="https://iili.io/Htj1AaR.jpg"/></TD> </TR> </TBODY> </TABLE> <p> </p> Make patches 100px x 100px. The 120px leaves room to grab them out of the box. If you have more than 4 patches, add extra TD's. If you have 8 or more patches, dump </TR><TR> in there half-way. When it's not CSS it's HTML method, width="120" instead of width:120px; CONCEIVE, BELIEVE, ACHIEVE!
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Niceguy2
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#398 | ||||||||||||
Re:Game Code Development Area Date Posted:08/14/2023 3:29 AMCopy HTML |
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Zenith
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#399 | ||||||||||||
Re:Game Code Development Area Date Posted:08/14/2023 7:20 AMCopy HTML When hosted images are too big for the td size you can adjust them with This is regarding men or chips you copy for games. They look good in the original box, but expand when copied. If they are the correct size to start with, sizing is redundant. ---- Also, line-height:0px; removes the 5px or whatever gap under the images. It's also good for cellspacing or border-spacing when top and bottom exceed widths of sides. HOWEVER, since this is inherited, actual fonts following this need line-height resized to fit the font or the letters bung up on top of each other. |
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Niceguy2
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#400 | ||||||||||||
Re:Game Code Development Area Date Posted:08/15/2023 4:09 AMCopy HTML |